Brendan “PlayerUnknown” Greene, the man whose mod and design efforts helped create the Battle Royale genre as we know it, left PUBG’s parent company Crafton to form its own development studio.
Greene, who has worked on things like DayZ’s Battle Royale mode and H1Z1 led to the creation of PUBG Battlegrounds—Along the way Inspiration all from Fortnite Your own Battle Royale mode that came in their wake – he’s been with Korean game company Krafton since 2016.
By 2019, Green had ceased to be directly involved in pubgand instead moved to Amsterdam to preside over Krafton’s PUBG’s own projects, where he began developing a new game called tentatively an introduction, which will serve as an “exploration of new technologies and gameplay”.
Green resides in Amsterdam to head up this new company, called Playerunknown Productions, which will be independent but in which Crafton will retain a “minority stake”. And in a statement issued earlier today, Green said of the move:
I am so grateful to everyone at PUBG and KRAFTON for taking the opportunity for me and for the opportunities they have given me over the past four years. Today, I’m excited to take the next step in my journey to create the kind of experience I’ve imagined for years. Once again, I am grateful to everyone at KRAFTON for supporting my plans, and I will have more to reveal more about our project at a later date.
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Obviously, there’s no word on exactly what his studio is working on, though a press release accompanying the news states that “the team is exploring the systems needed to enable the massive scale within open-world games.”
While this will have no effect at all pubg, which has been doing fine without it for the past couple of years – by far it’s the seventh most popular game on Steam, and this is only the PC version – it will be interesting to see what this new studio can come up with now that they have the time and space to try something out. else.
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